<HitEffect Name="RAIDA_TAMA" Offset="0x4cfd0L">
	<HitEffectData Name="STAND_HIT" Offset="0x4d020L" Size="0x4c" Damage="0x19" Effect="HIT" Script="HIT_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0x1e" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d050L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d058L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d05cL" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d064L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x4d06cL" Size="0x4c" Damage="0x19" Effect="HIT" Script="HIT_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xe" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d09cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d0a4L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d0a8L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d0b0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x4d0b8L" Size="0x4c" Damage="0x19" Effect="BLOW" Script="BLOW_HL" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xe" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x4d0e8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d0f0L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d0f4L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d0fcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x4d104L" Size="0x4c" Damage="0x19" Effect="BLOW" Script="BLOW_HL" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xe" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x4d134L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d13cL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d140L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d148L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x4d150L" Size="0x4c" Damage="0x19" Effect="BLOW" Script="BLOW_HL" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xe" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x4d180L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d188L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d18cL" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d194L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x4d19cL" Size="0x44" Damage="0x6" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xa" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d1ccL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d1d4L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d1d8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x4d1e0L" Size="0x44" Damage="0x6" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xa" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d210L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d218L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d21cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x4d224L" Size="0x44" Damage="0x6" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xa" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d254L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d25cL" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d260L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x4d268L" Size="0x44" Damage="0x6" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xa" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d298L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d2a0L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d2a4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x4d2acL" Size="0x44" Damage="0x6" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0xa" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d2dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d2e4L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d2e8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x4d2f0L" Size="0x4c" Damage="0x1f" Effect="HIT" Script="HIT_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0x20" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d320L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d328L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d32cL" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d334L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x4d33cL" Size="0x4c" Damage="0x1f" Effect="HIT" Script="HIT_ML" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4d36cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d374L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d378L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d380L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x4d388L" Size="0x4c" Damage="0x1f" Effect="BLOW" Script="BLOW_HL" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x4d3b8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d3c0L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d3c4L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d3ccL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x4d3d4L" Size="0x4c" Damage="0x1f" Effect="BLOW" Script="BLOW_HL" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x4d404L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d40cL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d410L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d418L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x4d420L" Size="0x4c" Damage="0x1f" Effect="BLOW" Script="BLOW_HL" AHitstop="0x4" AShaking="0x0" VHitstop="0x3" VShaking="0x4" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x4d450L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4d458L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4d45cL" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4d464L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x4d46cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4d49cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4d4ccL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4d4fcL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4d52cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>