<Script Name="GUARD_CH" Offset="0x98bcL" HitboxStart="-0x1" HitboxEnd="0xf" IASA="0x10" End="0x11" _Unk4="0x60" XOffset="-0.0" ScriptFlags="0x1" EndsOn_="0x1" Loop_="0x0">
	<ScriptSection Offset="0x98e8L" Type="0x8" _Unk1="0x0">
		<HurtboxCommand Offset="0x992cL" StartTick="0x0" EndTick="0x11" X="-0.449999988079" Y="0.0" Width="0.899999976158" Height="0.899999976158" _Unk4="0x19" _Unk5="0x19" Flags="" _Unk7="0x0" Counter="0x0" _Unk9="0x1" _Unk10="0x0" Vul="0x3" Armour="0x0" _Unk13="0x3" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="-0x1" _Unk20="1.0"/>
		<HurtboxCommand Offset="0x9958L" StartTick="0x0" EndTick="0x11" X="-0.449999988079" Y="0.899999976158" Width="0.899999976158" Height="0.40000000596" _Unk4="0x19" _Unk5="0x19" Flags="" _Unk7="0x0" Counter="0x0" _Unk9="0x1" _Unk10="0x0" Vul="0x3" Armour="0x0" _Unk13="0x3" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="-0x1" _Unk20="1.0"/>
	</ScriptSection>
	<ScriptSection Offset="0x98f4L" Type="0x9" _Unk1="0x0">
		<PushboxCommand Offset="0x9988L" StartTick="0x0" EndTick="0x11" X="-0.34999999404" Y="0.0" Width="0.699999988079" Height="1.0" _Unk4="0x19" _Unk5="0x19" _Unk6="0x1" _Unk7="-0x1"/>
	</ScriptSection>
	<ScriptSection Offset="0x98dcL" Type="0x2" _Unk1="0x0">
		<StatusCommand Offset="0x991cL" StartTick="0x0" EndTick="0x11" Status="CROUCHING 0x80" _Unk1="0x0"/>
	</ScriptSection>
	<ScriptSection Offset="0x9900L" Type="0xa" _Unk1="0x0">
		<AnimationCommand Offset="0x99a8L" StartTick="0x0" EndTick="0x11" ID="CDY_GRD_CH" File="OBJ" Flags="0x3" Start="0x0" End="0x11"/>
		<AnimationCommand Offset="0x99b0L" StartTick="0x0" EndTick="0x11" ID="FCE_EMO_ATACK" File="FCE" Flags="0x3" Start="0x0" End="0x1"/>
	</ScriptSection>
	<ScriptSection Offset="0x990cL" Type="0xd" _Unk1="0x0">
		<GFXCommand Offset="0x99bcL" StartTick="0x0" EndTick="0x11" ID="0x1" File="0x5" _Unk2="0x3" _Unk3="0x8">
			<Param Offset="0x99c4L" _Unk0="0x144"/>
			<Param Offset="0x99c8L" _Unk0="0x4"/>
			<Param Offset="0x99ccL" _Unk0="0x4"/>
		</GFXCommand>
	</ScriptSection>
</Script>