<HitEffect Name="Z_COUNTER_Lv2" Offset="0x3a790L">
	<HitEffectData Name="STAND_HIT" Offset="0x3a7e0L" Size="0x5c" Damage="0x64" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3a810L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a818L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a81cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x18"/>
		<HitEffectParam Offset="0x3a824L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x14"/>
		<HitEffectParam Offset="0x3a82cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x3a83cL" Size="0x5c" Damage="0x64" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3a86cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a874L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a878L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x18"/>
		<HitEffectParam Offset="0x3a880L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x14"/>
		<HitEffectParam Offset="0x3a888L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x3a898L" Size="0x5c" Damage="0x64" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3a8c8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a8d0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a8d4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x18"/>
		<HitEffectParam Offset="0x3a8dcL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x14"/>
		<HitEffectParam Offset="0x3a8e4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x3a8f4L" Size="0x5c" Damage="0x64" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3a924L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a92cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a930L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x18"/>
		<HitEffectParam Offset="0x3a938L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x14"/>
		<HitEffectParam Offset="0x3a940L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x3a950L" Size="0x5c" Damage="0x64" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3a980L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a988L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a98cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x18"/>
		<HitEffectParam Offset="0x3a994L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x14"/>
		<HitEffectParam Offset="0x3a99cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x3a9acL" Size="0x44" Damage="0x19" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3a9dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a9e4L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a9e8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x3a9f0L" Size="0x44" Damage="0x19" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3aa20L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3aa28L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3aa2cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x3aa34L" Size="0x44" Damage="0x19" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3aa64L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3aa6cL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3aa70L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x3aa78L" Size="0x44" Damage="0x19" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3aaa8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3aab0L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3aab4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x3aabcL" Size="0x44" Damage="0x19" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3aaecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3aaf4L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3aaf8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x3ab00L" Size="0x54" Damage="0x7d" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3ab30L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ab38L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ab3cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ab44L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ab4cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x3ab54L" Size="0x54" Damage="0x7d" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3ab84L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ab8cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ab90L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ab98L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3aba0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x3aba8L" Size="0x54" Damage="0x7d" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3abd8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3abe0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3abe4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3abecL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3abf4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x3abfcL" Size="0x54" Damage="0x7d" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3ac2cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ac34L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ac38L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ac40L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ac48L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x3ac50L" Size="0x54" Damage="0x7d" Effect="BLOW" Script="BLOW_SH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="1.70000004768" ForceY="1.5">
		<OffsetCommand Offset="0x3ac80L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ac88L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ac8cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ac94L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ac9cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x3aca4L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3acd4L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ad04L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ad34L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ad64L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>