<HitEffect Name="SC_HIT_4" Offset="0x3e6c4L">
	<HitEffectData Name="STAND_HIT" Offset="0x3e714L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e744L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e74cL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e750L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e758L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x3e760L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e790L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e798L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e79cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e7a4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x3e7acL" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e7dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e7e4L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e7e8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e7f0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x3e7f8L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e828L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e830L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e834L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e83cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x3e844L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e874L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e87cL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e880L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e888L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x3e890L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e8c0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e8c8L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e8ccL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e8d4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x3e8dcL" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e90cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e914L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e918L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e920L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x3e928L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e958L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e960L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e964L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e96cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x3e974L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e9a4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e9acL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e9b0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e9b8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x3e9c0L" Size="0x4c" Damage="0x28" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e9f0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e9f8L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e9fcL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ea04L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x3ea0cL" Size="0x4c" Damage="0x32" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3ea3cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ea44L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ea48L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ea50L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x3ea58L" Size="0x4c" Damage="0x32" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3ea88L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ea90L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ea94L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3ea9cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x3eaa4L" Size="0x4c" Damage="0x32" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3ead4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3eadcL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3eae0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3eae8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x3eaf0L" Size="0x4c" Damage="0x32" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3eb20L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3eb28L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3eb2cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3eb34L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x3eb3cL" Size="0x4c" Damage="0x32" Effect="NONE" Script="0xffff" AHitstop="0x0" AShaking="0x0" VHitstop="0x0" VShaking="0x0" HitStun="0x0" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x14" ForceX="0.600000023842" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3eb6cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3eb74L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3eb78L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3eb80L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x3eb88L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ebb8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ebe8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ec18L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ec48L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>