<HitEffect Name="R_KICK_H" Offset="0x360a0L">
	<HitEffectData Name="STAND_HIT" Offset="0x360f0L" Size="0x54" Damage="0x46" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x36120L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36128L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3612cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36134L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3613cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x36144L" Size="0x54" Damage="0x46" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x36174L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3617cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36180L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36188L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36190L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x36198L" Size="0x54" Damage="0x46" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x361c8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x361d0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x361d4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x361dcL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x361e4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x361ecL" Size="0x54" Damage="0x46" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x3621cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36224L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36228L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36230L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36238L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x36240L" Size="0x54" Damage="0x46" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x36270L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36278L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3627cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36284L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3628cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x36294L" Size="0x44" Damage="0x11" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x362c4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x362ccL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x362d0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x362d8L" Size="0x44" Damage="0x11" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x36308L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36310L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36314L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x3631cL" Size="0x44" Damage="0x11" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3634cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36354L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36358L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x36360L" Size="0x44" Damage="0x11" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x36390L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36398L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3639cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x363a4L" Size="0x44" Damage="0x11" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x363d4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x363dcL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x363e0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x363e8L" Size="0x54" Damage="0x57" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x36418L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36420L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36424L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3642cL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36434L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x3643cL" Size="0x54" Damage="0x57" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x3646cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36474L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36478L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36480L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36488L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x36490L" Size="0x54" Damage="0x57" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x364c0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x364c8L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x364ccL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x364d4L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x364dcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x364e4L" Size="0x54" Damage="0x57" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x36514L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3651cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36520L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36528L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36530L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x36538L" Size="0x54" Damage="0x57" Effect="BLOW" Script="LAUNCH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.5" ForceY="2.0">
		<OffsetCommand Offset="0x36568L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36570L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36574L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3657cL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x36584L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x3658cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x365bcL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x365ecL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3661cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3664cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>