<HitEffect Name="BAD_SPRAY" Offset="0x39bc4L">
	<HitEffectData Name="STAND_HIT" Offset="0x39c14L" Size="0x54" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.0" ForceY="0.20000000298">
		<OffsetCommand Offset="0x39c44L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39c4cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39c50L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x39c58L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0xc"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x39c68L" Size="0x54" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.0" ForceY="0.20000000298">
		<OffsetCommand Offset="0x39c98L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39ca0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39ca4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x39cacL" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0xc"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x39cbcL" Size="0x54" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x11" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x39cecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39cf4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39cf8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x39d00L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0xc"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x39d10L" Size="0x54" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x11" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x39d40L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39d48L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39d4cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x39d54L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0xc"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x39d64L" Size="0x54" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x11" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x39d94L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39d9cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39da0L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x39da8L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0xc"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x39db8L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.699999988079" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x39de8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39df0L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39df4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x39dfcL" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.699999988079" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x39e2cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39e34L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39e38L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x39e40L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.699999988079" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x39e70L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39e78L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39e7cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x39e84L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.699999988079" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x39eb4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39ebcL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39ec0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x39ec8L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0xf" VMeter="0x7" ForceX="0.699999988079" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x39ef8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39f00L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39f04L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x39f0cL" Size="0x50" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x16" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.0" ForceY="0.20000000298">
		<OffsetCommand Offset="0x39f3cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39f44L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39f48L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x39f50L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0x8"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x39f5cL" Size="0x50" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x16" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="1.0" ForceY="0.20000000298">
		<OffsetCommand Offset="0x39f8cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39f94L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39f98L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x39fa0L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0x8"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x39facL" Size="0x50" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x13" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x39fdcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x39fe4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x39fe8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x39ff0L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0x8"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x39ffcL" Size="0x50" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x13" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3a02cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a034L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a038L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3a040L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0x8"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x3a04cL" Size="0x50" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x4" AShaking="0x0" VHitstop="0x4" VShaking="0x4" HitStun="0x13" Hitstun2="0x14" _Unk11="0x0" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3a07cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3a084L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3a088L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3a090L" _Unk0="0x6" _Unk1="0x0" _Unk2="0x1" _Unk3="0x8"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x3a09cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3a0ccL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3a0fcL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3a12cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3a15cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>