<HitEffect Name="8LP_KNIFE" Offset="0x4148cL">
	<HitEffectData Name="STAND_HIT" Offset="0x414dcL" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xc" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x4150cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41514L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41518L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41520L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x41528L" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xc" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x41558L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41560L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41564L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4156cL" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x41574L" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x415a4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x415acL" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x415b0L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x415b8L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x415c0L" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x415f0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x415f8L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x415fcL" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41604L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x4160cL" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x4163cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41644L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41648L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41650L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x41658L" Size="0x44" Damage="0xc" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x4" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x41688L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41690L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41694L" _Unk0="0x2f" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x4169cL" Size="0x44" Damage="0xc" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x4" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x416ccL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x416d4L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x416d8L" _Unk0="0x2f" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x416e0L" Size="0x44" Damage="0xc" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x4" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x41710L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41718L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4171cL" _Unk0="0x2f" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x41724L" Size="0x44" Damage="0xc" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x4" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x41754L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4175cL" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41760L" _Unk0="0x2f" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x41768L" Size="0x44" Damage="0xc" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x4" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x41798L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x417a0L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x417a4L" _Unk0="0x2f" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x417acL" Size="0x4c" Damage="0x3e" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xe" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x417dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x417e4L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x417e8L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x417f0L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x417f8L" Size="0x4c" Damage="0x3e" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xe" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x41828L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41830L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41834L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4183cL" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x41844L" Size="0x4c" Damage="0x3e" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x41874L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4187cL" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41880L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41888L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x41890L" Size="0x4c" Damage="0x3e" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x418c0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x418c8L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x418ccL" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x418d4L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x418dcL" Size="0x4c" Damage="0x3e" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x4190cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41914L" _Unk0="0xb"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41918L" _Unk0="0x12" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41920L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x41928L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x41958L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x41988L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x419b8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x419e8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>