<HitEffect Name="5HPF1" Offset="0x28784L">
	<HitEffectData Name="STAND_HIT" Offset="0x287d4L" Size="0x4c" Damage="0x5a" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.699999988079" ForceY="0.5">
		<OffsetCommand Offset="0x28804L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2880cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28810L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28818L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x28820L" Size="0x4c" Damage="0x5a" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.699999988079" ForceY="0.5">
		<OffsetCommand Offset="0x28850L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28858L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2885cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28864L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x2886cL" Size="0x4c" Damage="0x5a" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2889cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x288a4L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x288a8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x288b0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x288b8L" Size="0x4c" Damage="0x5a" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x288e8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x288f0L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x288f4L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x288fcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x28904L" Size="0x4c" Damage="0x5a" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x28934L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2893cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28940L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28948L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x28950L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.649999976158" ForceY="0.5">
		<OffsetCommand Offset="0x28980L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28988L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2898cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x28994L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.649999976158" ForceY="0.5">
		<OffsetCommand Offset="0x289c4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x289ccL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x289d0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x289d8L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.649999976158" ForceY="0.5">
		<OffsetCommand Offset="0x28a08L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28a10L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28a14L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x28a1cL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.649999976158" ForceY="0.5">
		<OffsetCommand Offset="0x28a4cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28a54L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28a58L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x28a60L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.649999976158" ForceY="0.5">
		<OffsetCommand Offset="0x28a90L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28a98L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28a9cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x28aa4L" Size="0x4c" Damage="0x70" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.699999988079" ForceY="0.5">
		<OffsetCommand Offset="0x28ad4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28adcL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28ae0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28ae8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x28af0L" Size="0x4c" Damage="0x70" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.699999988079" ForceY="0.5">
		<OffsetCommand Offset="0x28b20L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28b28L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28b2cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28b34L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x28b3cL" Size="0x4c" Damage="0x70" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x28b6cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28b74L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28b78L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28b80L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x28b88L" Size="0x4c" Damage="0x70" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x28bb8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28bc0L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28bc4L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28bccL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x28bd4L" Size="0x4c" Damage="0x70" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x28c04L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x28c0cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x28c10L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x28c18L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x28c20L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x28c50L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x28c80L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x28cb0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x28ce0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>