<HitEffect Name="SKYHIGH_EX" Offset="0x4382cL">
	<HitEffectData Name="STAND_HIT" Offset="0x4387cL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x438acL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x438b4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x438b8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x438c0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x438c8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x438d4L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43904L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4390cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43910L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43918L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43920L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x4392cL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x4395cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43964L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43968L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43970L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43978L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x43984L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x439b4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x439bcL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x439c0L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x439c8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x439d0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x439dcL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x28" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43a0cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43a14L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43a18L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43a20L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43a28L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x43a34L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x43a64L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43a6cL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43a70L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x43a78L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x43aa8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43ab0L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43ab4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x43abcL" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x43aecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43af4L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43af8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x43b00L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x43b30L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43b38L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43b3cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x43b44L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x0" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x43b74L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43b7cL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43b80L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x43b88L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43bb8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43bc0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43bc4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43bccL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43bd4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x43be0L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43c10L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43c18L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43c1cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43c24L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43c2cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x43c38L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43c68L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43c70L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43c74L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43c7cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43c84L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x43c90L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43cc0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43cc8L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43cccL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43cd4L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43cdcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x43ce8L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0x2" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x2a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="2.0" ForceY="1.5">
		<OffsetCommand Offset="0x43d18L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x43d20L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x43d24L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x43d2cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x43d34L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x43d40L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x43d70L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x43da0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x43dd0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x43e00L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>