<HitEffect Name="SCARLET_M2" Offset="0x4080cL">
	<HitEffectData Name="STAND_HIT" Offset="0x4085cL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4088cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40894L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40898L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x408a0L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x408a8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x408b4L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x408e4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x408ecL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x408f0L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x408f8L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40900L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x4090cL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4093cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40944L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40948L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40950L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40958L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x40964L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x40994L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4099cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x409a0L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x409a8L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x409b0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x409bcL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x409ecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x409f4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x409f8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40a00L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40a08L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x40a14L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x40a44L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40a4cL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40a50L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x40a58L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x40a88L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40a90L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40a94L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x40a9cL" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x40accL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40ad4L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40ad8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x40ae0L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x40b10L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40b18L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40b1cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x40b24L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x40b54L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40b5cL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40b60L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x40b68L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x40b98L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40ba0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40ba4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40bacL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40bb4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x40bc0L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x40bf0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40bf8L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40bfcL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40c04L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40c0cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x40c18L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x40c48L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40c50L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40c54L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40c5cL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40c64L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x40c70L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x40ca0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40ca8L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40cacL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40cb4L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40cbcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x40cc8L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x40cf8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x40d00L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x40d04L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x40d0cL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x40d14L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x40d20L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x40d50L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x40d80L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x40db0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x40de0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>