<HitEffect Name="SCARLET_H2" Offset="0x41414L">
	<HitEffectData Name="STAND_HIT" Offset="0x41464L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x41494L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4149cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x414a0L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x414a8L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x414b0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x414bcL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x414ecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x414f4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x414f8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41500L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x41508L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x41514L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x41544L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4154cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41550L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41558L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x41560L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x4156cL" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4159cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x415a4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x415a8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x415b0L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x415b8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x415c4L" Size="0x58" Damage="0x28" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x25" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x415f4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x415fcL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41600L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41608L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x41610L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x4161cL" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4164cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41654L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41658L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x41660L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x41690L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41698L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4169cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x416a4L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x416d4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x416dcL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x416e0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x416e8L" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x41718L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41720L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41724L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x4172cL" Size="0x44" Damage="0xa" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xc" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4175cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41764L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41768L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x41770L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x417a0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x417a8L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x417acL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x417b4L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x417bcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x417c8L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x417f8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41800L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x41804L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4180cL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x41814L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x41820L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x41850L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41858L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4185cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41864L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4186cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x41878L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x418a8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x418b0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x418b4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x418bcL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x418c4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x418d0L" Size="0x58" Damage="0x32" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x27" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x41900L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x41908L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4190cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x41914L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4191cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x41928L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x41958L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x41988L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x419b8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x419e8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>