<HitEffect Name="GC" Offset="0x35858L">
	<HitEffectData Name="STAND_HIT" Offset="0x358a8L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1e" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x358d8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x358e0L" _Unk0="0x4"/>
			<Param Offset="0x358e4L" _Unk0="0x0"/>
			<Param Offset="0x358e8L" _Unk0="0x0"/>
			<Param Offset="0x358ecL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x358f0L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x358f8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x35904L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1e" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35934L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3593cL" _Unk0="0x4"/>
			<Param Offset="0x35940L" _Unk0="0x0"/>
			<Param Offset="0x35944L" _Unk0="0x0"/>
			<Param Offset="0x35948L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3594cL" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35954L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x35960L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1e" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35990L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35998L" _Unk0="0x4"/>
			<Param Offset="0x3599cL" _Unk0="0x0"/>
			<Param Offset="0x359a0L" _Unk0="0x0"/>
			<Param Offset="0x359a4L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x359a8L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x359b0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x359bcL" Size="0x5c" Damage="0x78" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1e" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x359ecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x359f4L" _Unk0="0x4"/>
			<Param Offset="0x359f8L" _Unk0="0x0"/>
			<Param Offset="0x359fcL" _Unk0="0x0"/>
			<Param Offset="0x35a00L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35a04L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35a0cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x35a18L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1e" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35a48L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35a50L" _Unk0="0x4"/>
			<Param Offset="0x35a54L" _Unk0="0x0"/>
			<Param Offset="0x35a58L" _Unk0="0x0"/>
			<Param Offset="0x35a5cL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35a60L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35a68L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x35a74L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="STAND_TO_CROUCH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x10" Hitstun2="0x0" _Unk11="0x63" AMeter="0x0" VMeter="0xa" ForceX="0.20000000298" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x35aa4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35aacL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35ab0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x35ab8L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="STAND_TO_CROUCH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x10" Hitstun2="0x0" _Unk11="0x63" AMeter="0x0" VMeter="0xa" ForceX="0.20000000298" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x35ae8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35af0L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35af4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x35afcL" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="STAND_TO_CROUCH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x10" Hitstun2="0x0" _Unk11="0x63" AMeter="0x0" VMeter="0xa" ForceX="0.20000000298" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x35b2cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35b34L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35b38L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x35b40L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="STAND_TO_CROUCH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x10" Hitstun2="0x0" _Unk11="0x63" AMeter="0x0" VMeter="0xa" ForceX="0.20000000298" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x35b70L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35b78L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35b7cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x35b84L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="STAND_TO_CROUCH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x10" Hitstun2="0x0" _Unk11="0x63" AMeter="0x0" VMeter="0xa" ForceX="0.20000000298" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x35bb4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35bbcL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35bc0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x35bc8L" Size="0x50" Damage="0x96" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x20" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35bf8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35c00L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35c04L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35c0cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x35c18L" Size="0x50" Damage="0x96" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x20" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35c48L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35c50L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35c54L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35c5cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x35c68L" Size="0x50" Damage="0x96" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x20" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35c98L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35ca0L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35ca4L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35cacL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x35cb8L" Size="0x50" Damage="0x96" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x20" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35ce8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35cf0L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35cf4L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35cfcL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x35d08L" Size="0x50" Damage="0x96" Effect="BLOW" Script="JUMP_V" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x20" Hitstun2="0x14" _Unk11="0x63" AMeter="0x0" VMeter="0x14" ForceX="0.34999999404" ForceY="0.40000000596">
		<OffsetCommand Offset="0x35d38L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x35d40L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x35d44L" _Unk0="0xb" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x35d4cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x35d58L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x35d88L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x35db8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x35de8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x35e18L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>