<HitEffect Name="CRYSTAL_L1" Offset="0x3c720L">
	<HitEffectData Name="STAND_HIT" Offset="0x3c770L" Size="0x50" Damage="0x14" Effect="HIT" Script="HIT_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x8" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3c7a0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c7a8L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c7acL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3c7b4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x3c7c0L" Size="0x50" Damage="0x14" Effect="HIT" Script="HIT_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x8" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3c7f0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c7f8L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c7fcL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3c804L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x3c810L" Size="0x50" Damage="0x14" Effect="BLOW" Script="BLOW_HM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3c840L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c848L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c84cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3c854L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x3c860L" Size="0x50" Damage="0x14" Effect="BLOW" Script="BLOW_HM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3c890L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c898L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c89cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3c8a4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x3c8b0L" Size="0x50" Damage="0x14" Effect="BLOW" Script="BLOW_HM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3c8e0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c8e8L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c8ecL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3c8f4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x3c900L" Size="0x44" Damage="0x5" Effect="BLOCK" Script="GUARD_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x0" _Unk11="0x0" AMeter="0x5" VMeter="0x2" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3c930L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c938L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c93cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x3c944L" Size="0x44" Damage="0x5" Effect="BLOCK" Script="GUARD_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x0" _Unk11="0x0" AMeter="0x5" VMeter="0x2" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3c974L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c97cL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c980L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x3c988L" Size="0x44" Damage="0x5" Effect="BLOCK" Script="GUARD_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x0" _Unk11="0x0" AMeter="0x5" VMeter="0x2" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3c9b8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3c9c0L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3c9c4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x3c9ccL" Size="0x44" Damage="0x5" Effect="BLOCK" Script="GUARD_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x0" _Unk11="0x0" AMeter="0x5" VMeter="0x2" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3c9fcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ca04L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ca08L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x3ca10L" Size="0x44" Damage="0x5" Effect="BLOCK" Script="GUARD_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x10" Hitstun2="0x0" _Unk11="0x0" AMeter="0x5" VMeter="0x2" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3ca40L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ca48L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ca4cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x3ca54L" Size="0x50" Damage="0x19" Effect="HIT" Script="HIT_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3ca84L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3ca8cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3ca90L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3ca98L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x3caa4L" Size="0x50" Damage="0x19" Effect="HIT" Script="HIT_MM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.300000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3cad4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3cadcL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3cae0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3cae8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x3caf4L" Size="0x50" Damage="0x19" Effect="BLOW" Script="BLOW_HM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x12" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3cb24L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3cb2cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3cb30L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3cb38L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x3cb44L" Size="0x50" Damage="0x19" Effect="BLOW" Script="BLOW_HM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x12" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3cb74L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3cb7cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3cb80L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3cb88L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x3cb94L" Size="0x50" Damage="0x19" Effect="BLOW" Script="BLOW_HM" AHitstop="0x4" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x12" Hitstun2="0x14" _Unk11="0x0" AMeter="0xa" VMeter="0x5" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3cbc4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3cbccL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3cbd0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3cbd8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x3cbe4L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3cc14L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3cc44L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3cc74L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3cca4L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>