<HitEffect Name="CRYSTAL_H2" Offset="0x3e444L">
	<HitEffectData Name="STAND_HIT" Offset="0x3e494L" Size="0x58" Damage="0x50" Effect="HIT" Script="HIT_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x17" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e4c4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e4ccL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e4d0L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e4d8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e4e0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x3e4ecL" Size="0x58" Damage="0x50" Effect="HIT" Script="HIT_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x17" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e51cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e524L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e528L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e530L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e538L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x3e544L" Size="0x58" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x17" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3e574L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e57cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e580L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e588L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e590L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x3e59cL" Size="0x58" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x17" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3e5ccL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e5d4L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e5d8L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e5e0L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e5e8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x3e5f4L" Size="0x58" Damage="0x50" Effect="BLOW" Script="BLOW_HH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x17" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3e624L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e62cL" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e630L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e638L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e640L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x3e64cL" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0xe" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e67cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e684L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e688L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x3e690L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0xe" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e6c0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e6c8L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e6ccL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x3e6d4L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0xe" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e704L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e70cL" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e710L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x3e718L" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0xe" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e748L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e750L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e754L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x3e75cL" Size="0x44" Damage="0x14" Effect="BLOCK" Script="GUARD_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0xe" Hitstun2="0x0" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e78cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e794L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e798L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x3e7a0L" Size="0x58" Damage="0x64" Effect="HIT" Script="HIT_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x19" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e7d0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e7d8L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e7dcL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e7e4L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e7ecL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x3e7f8L" Size="0x58" Damage="0x64" Effect="HIT" Script="HIT_MH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x19" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.5" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x3e828L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e830L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e834L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e83cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e844L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x3e850L" Size="0x58" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x19" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3e880L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e888L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e88cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e894L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e89cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x3e8a8L" Size="0x58" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x19" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3e8d8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e8e0L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e8e4L" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e8ecL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e8f4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x3e900L" Size="0x58" Damage="0x64" Effect="BLOW" Script="BLOW_HH" AHitstop="0x8" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x19" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="0.600000023842" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3e930L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3e938L" _Unk0="0x6"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3e93cL" _Unk0="0x5a" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x3e944L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x3e94cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x3e958L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3e988L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3e9b8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3e9e8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x3ea18L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>