<HitEffect Name="CROSS_ARTS" Offset="0x366a4L">
	<HitEffectData Name="STAND_HIT" Offset="0x366f4L" Size="0x58" Damage="0x14" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x18" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.0299999993294">
		<OffsetCommand Offset="0x36724L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3672cL" _Unk0="0x4"/>
			<Param Offset="0x36730L" _Unk0="0x0"/>
			<Param Offset="0x36734L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36738L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36740L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x3674cL" Size="0x58" Damage="0x14" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x18" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.0299999993294">
		<OffsetCommand Offset="0x3677cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36784L" _Unk0="0x4"/>
			<Param Offset="0x36788L" _Unk0="0x0"/>
			<Param Offset="0x3678cL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36790L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36798L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x367a4L" Size="0x58" Damage="0x14" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x18" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.300000011921">
		<OffsetCommand Offset="0x367d4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x367dcL" _Unk0="0x4"/>
			<Param Offset="0x367e0L" _Unk0="0x0"/>
			<Param Offset="0x367e4L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x367e8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x367f0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x367fcL" Size="0x58" Damage="0x14" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x18" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.300000011921">
		<OffsetCommand Offset="0x3682cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36834L" _Unk0="0x4"/>
			<Param Offset="0x36838L" _Unk0="0x0"/>
			<Param Offset="0x3683cL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36840L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36848L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x36854L" Size="0x58" Damage="0x14" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x18" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.300000011921">
		<OffsetCommand Offset="0x36884L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3688cL" _Unk0="0x4"/>
			<Param Offset="0x36890L" _Unk0="0x0"/>
			<Param Offset="0x36894L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36898L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x368a0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x368acL" Size="0x4c" Damage="0x5" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x368dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x368e4L" _Unk0="0x7"/>
			<Param Offset="0x368e8L" _Unk0="0x0"/>
			<Param Offset="0x368ecL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x368f0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x368f8L" Size="0x4c" Damage="0x5" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x36928L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36930L" _Unk0="0x7"/>
			<Param Offset="0x36934L" _Unk0="0x0"/>
			<Param Offset="0x36938L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x3693cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x36944L" Size="0x4c" Damage="0x5" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x36974L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x3697cL" _Unk0="0x7"/>
			<Param Offset="0x36980L" _Unk0="0x0"/>
			<Param Offset="0x36984L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36988L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x36990L" Size="0x4c" Damage="0x5" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x369c0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x369c8L" _Unk0="0x7"/>
			<Param Offset="0x369ccL" _Unk0="0x0"/>
			<Param Offset="0x369d0L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x369d4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x369dcL" Size="0x4c" Damage="0x5" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0x5" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x36a0cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36a14L" _Unk0="0x7"/>
			<Param Offset="0x36a18L" _Unk0="0x0"/>
			<Param Offset="0x36a1cL" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36a20L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x36a28L" Size="0x58" Damage="0x19" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.0299999993294">
		<OffsetCommand Offset="0x36a58L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36a60L" _Unk0="0x4"/>
			<Param Offset="0x36a64L" _Unk0="0x0"/>
			<Param Offset="0x36a68L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36a6cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36a74L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x36a80L" Size="0x58" Damage="0x19" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.0299999993294">
		<OffsetCommand Offset="0x36ab0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36ab8L" _Unk0="0x4"/>
			<Param Offset="0x36abcL" _Unk0="0x0"/>
			<Param Offset="0x36ac0L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36ac4L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36accL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x36ad8L" Size="0x58" Damage="0x19" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.300000011921">
		<OffsetCommand Offset="0x36b08L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36b10L" _Unk0="0x4"/>
			<Param Offset="0x36b14L" _Unk0="0x0"/>
			<Param Offset="0x36b18L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36b1cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36b24L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x36b30L" Size="0x58" Damage="0x19" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.300000011921">
		<OffsetCommand Offset="0x36b60L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36b68L" _Unk0="0x4"/>
			<Param Offset="0x36b6cL" _Unk0="0x0"/>
			<Param Offset="0x36b70L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36b74L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36b7cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x36b88L" Size="0x58" Damage="0x19" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x1a" Hitstun2="0x14" _Unk11="0x0" AMeter="0x0" VMeter="0xa" ForceX="0.300000011921" ForceY="0.300000011921">
		<OffsetCommand Offset="0x36bb8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x36bc0L" _Unk0="0x4"/>
			<Param Offset="0x36bc4L" _Unk0="0x0"/>
			<Param Offset="0x36bc8L" _Unk0="0x0"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x36bccL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x36bd4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x36be0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x36c10L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x36c40L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x36c70L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x36ca0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>