<HitEffect Name="BALCERONA_H_CLAW" Offset="0x4bb58L">
	<HitEffectData Name="STAND_HIT" Offset="0x4bba8L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x24" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bbd8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bbe8L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bbe0L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bbecL" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bbf0L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bbf8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x4bc04L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x24" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bc34L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bc44L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bc3cL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bc48L" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bc4cL" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bc54L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x4bc60L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x24" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bc90L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bca0L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bc98L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bca4L" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bca8L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bcb0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x4bcbcL" Size="0x5c" Damage="0x78" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x24" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bcecL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bcfcL" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bcf4L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bd00L" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bd04L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bd0cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x4bd18L" Size="0x5c" Damage="0x78" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x24" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bd48L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bd58L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bd50L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bd5cL" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bd60L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bd68L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x4bd74L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4bda4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bdacL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bdb0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x4bdb8L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4bde8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bdf0L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bdf4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x4bdfcL" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4be2cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4be34L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4be38L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x4be40L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4be70L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4be78L" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4be7cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x4be84L" Size="0x44" Damage="0x1e" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x14" Hitstun2="0x14" _Unk11="0x0" AMeter="0x14" VMeter="0xa" ForceX="0.800000011921" ForceY="0.0500000007451">
		<OffsetCommand Offset="0x4beb4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bebcL" _Unk0="0x7"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bec0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x4bec8L" Size="0x5c" Damage="0x96" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x26" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bef8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bf08L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bf00L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bf0cL" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bf10L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bf18L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x4bf24L" Size="0x5c" Damage="0x96" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x26" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bf54L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bf64L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bf5cL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bf68L" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bf6cL" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bf74L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x4bf80L" Size="0x5c" Damage="0x96" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x26" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4bfb0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4bfc0L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4bfb8L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4bfc4L" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4bfc8L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4bfd0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x4bfdcL" Size="0x5c" Damage="0x96" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x26" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4c00cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4c01cL" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4c014L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4c020L" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4c024L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4c02cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x4c038L" Size="0x5c" Damage="0x96" Effect="BLOW" Script="BLOW_VH" AHitstop="0xe" AShaking="0x0" VHitstop="0xe" VShaking="0xe" HitStun="0x26" Hitstun2="0x14" _Unk11="0x0" AMeter="0x28" VMeter="0x14" ForceX="1.0" ForceY="1.0">
		<OffsetCommand Offset="0x4c068L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4c078L" _Unk0="0xd"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4c070L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x4c07cL" _Unk0="0x2b"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4c080L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x1" _Unk3="0x10"/>
		<HitEffectParam Offset="0x4c088L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x4c094L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4c0c4L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4c0f4L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4c124L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x4c154L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>