<HitEffect Name="5MPF1" Offset="0x2c7e4L">
	<HitEffectData Name="STAND_HIT" Offset="0x2c834L" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x10" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.5" ForceY="0.5">
		<OffsetCommand Offset="0x2c864L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2c86cL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2c870L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2c878L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x2c880L" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x10" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.5" ForceY="0.5">
		<OffsetCommand Offset="0x2c8b0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2c8b8L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2c8bcL" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2c8c4L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x2c8ccL" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.5">
		<OffsetCommand Offset="0x2c8fcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2c904L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2c908L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2c910L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x2c918L" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.5">
		<OffsetCommand Offset="0x2c948L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2c950L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2c954L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2c95cL" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x2c964L" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.5">
		<OffsetCommand Offset="0x2c994L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2c99cL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2c9a0L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2c9a8L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x2c9b0L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xf" Hitstun2="0x14" _Unk11="0x1" AMeter="0xf" VMeter="0x7" ForceX="0.449999988079" ForceY="0.5">
		<OffsetCommand Offset="0x2c9e0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2c9e8L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2c9ecL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x2c9f4L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xf" Hitstun2="0x14" _Unk11="0x1" AMeter="0xf" VMeter="0x7" ForceX="0.449999988079" ForceY="0.5">
		<OffsetCommand Offset="0x2ca24L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2ca2cL" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2ca30L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x2ca38L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xf" Hitstun2="0x14" _Unk11="0x1" AMeter="0xf" VMeter="0x7" ForceX="0.449999988079" ForceY="0.5">
		<OffsetCommand Offset="0x2ca68L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2ca70L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2ca74L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x2ca7cL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xf" Hitstun2="0x14" _Unk11="0x1" AMeter="0xf" VMeter="0x7" ForceX="0.449999988079" ForceY="0.5">
		<OffsetCommand Offset="0x2caacL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2cab4L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cab8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x2cac0L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0xf" Hitstun2="0x14" _Unk11="0x1" AMeter="0xf" VMeter="0x7" ForceX="0.449999988079" ForceY="0.5">
		<OffsetCommand Offset="0x2caf0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2caf8L" _Unk0="0x3"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cafcL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x2cb04L" Size="0x4c" Damage="0x3e" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.5" ForceY="0.5">
		<OffsetCommand Offset="0x2cb34L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2cb3cL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cb40L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2cb48L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x2cb50L" Size="0x4c" Damage="0x3e" Effect="HIT" Script="HIT_MM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x12" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.5" ForceY="0.5">
		<OffsetCommand Offset="0x2cb80L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2cb88L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cb8cL" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2cb94L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x2cb9cL" Size="0x4c" Damage="0x3e" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.5">
		<OffsetCommand Offset="0x2cbccL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2cbd4L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cbd8L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2cbe0L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x2cbe8L" Size="0x4c" Damage="0x3e" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.5">
		<OffsetCommand Offset="0x2cc18L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2cc20L" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cc24L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2cc2cL" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x2cc34L" Size="0x4c" Damage="0x3e" Effect="BLOW" Script="BLOW_HM" AHitstop="0xa" AShaking="0x0" VHitstop="0xa" VShaking="0xa" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x1e" VMeter="0xf" ForceX="0.600000023842" ForceY="0.5">
		<OffsetCommand Offset="0x2cc64L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2cc6cL" _Unk0="0x2"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2cc70L" _Unk0="0x7" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2cc78L" _Unk0="0x1e" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x2cc80L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2ccb0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2cce0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2cd10L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2cd40L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>