<HitEffect Name="5LPF1_CLAW" Offset="0x45654L">
	<HitEffectData Name="STAND_HIT" Offset="0x456a4L" Size="0x58" Damage="0x1e" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xc" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.300000011921" ForceY="0.5">
		<OffsetCommand Offset="0x456d4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x456e4L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x456dcL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x456e8L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x456ecL" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x456f4L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x456fcL" Size="0x58" Damage="0x1e" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xc" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.300000011921" ForceY="0.5">
		<OffsetCommand Offset="0x4572cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4573cL" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x45734L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45740L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45744L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x4574cL" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x45754L" Size="0x58" Damage="0x1e" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x45784L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45794L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4578cL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45798L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4579cL" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x457a4L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x457acL" Size="0x58" Damage="0x1e" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x457dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x457ecL" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x457e4L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x457f0L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x457f4L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x457fcL" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x45804L" Size="0x58" Damage="0x1e" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x45834L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45844L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x4583cL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45848L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x4584cL" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x45854L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x4585cL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.25" ForceY="0.5">
		<OffsetCommand Offset="0x4588cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45894L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45898L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x458a0L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.25" ForceY="0.5">
		<OffsetCommand Offset="0x458d0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x458d8L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x458dcL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x458e4L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.25" ForceY="0.5">
		<OffsetCommand Offset="0x45914L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x4591cL" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45920L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x45928L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.25" ForceY="0.5">
		<OffsetCommand Offset="0x45958L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45960L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45964L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x4596cL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xa" Hitstun2="0x14" _Unk11="0x1" AMeter="0xa" VMeter="0x5" ForceX="0.25" ForceY="0.5">
		<OffsetCommand Offset="0x4599cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x459a4L" _Unk0="0x1"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x459a8L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x459b0L" Size="0x58" Damage="0x25" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xe" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.300000011921" ForceY="0.5">
		<OffsetCommand Offset="0x459e0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x459f0L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x459e8L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x459f4L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x459f8L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x45a00L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x45a08L" Size="0x58" Damage="0x25" Effect="HIT" Script="HIT_ML" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0xe" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.300000011921" ForceY="0.5">
		<OffsetCommand Offset="0x45a38L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45a48L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x45a40L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45a4cL" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45a50L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x45a58L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x45a60L" Size="0x58" Damage="0x25" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x45a90L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45aa0L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x45a98L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45aa4L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45aa8L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x45ab0L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x45ab8L" Size="0x58" Damage="0x25" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x45ae8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45af8L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x45af0L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45afcL" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45b00L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x45b08L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x45b10L" Size="0x58" Damage="0x25" Effect="BLOW" Script="BLOW_HL" AHitstop="0x8" AShaking="0x0" VHitstop="0x8" VShaking="0x8" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.40000000596" ForceY="0.5">
		<OffsetCommand Offset="0x45b40L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x45b50L" _Unk0="0xa"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x45b48L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x45b54L" _Unk0="0x28"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x45b58L" _Unk0="0xc" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x45b60L" _Unk0="0x1d" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x45b68L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x45b98L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x45bc8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x45bf8L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x45c28L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>