<HitEffect Name="5HP1_CLAW" Offset="0x44a4cL">
	<HitEffectData Name="STAND_HIT" Offset="0x44a9cL" Size="0x58" Damage="0x2d" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x44accL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44adcL" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44ad4L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44ae0L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44ae4L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44aecL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x44af4L" Size="0x58" Damage="0x2d" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x44b24L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44b34L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44b2cL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44b38L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44b3cL" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44b44L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x44b4cL" Size="0x58" Damage="0x2d" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x44b7cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44b8cL" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44b84L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44b90L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44b94L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44b9cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x44ba4L" Size="0x58" Damage="0x2d" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x44bd4L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44be4L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44bdcL" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44be8L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44becL" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44bf4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x44bfcL" Size="0x58" Damage="0x2d" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x44c2cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44c3cL" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44c34L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44c40L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44c44L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44c4cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x44c54L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x44c84L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44c8cL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44c90L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x44c98L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x44cc8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44cd0L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44cd4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x44cdcL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x44d0cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44d14L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44d18L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x44d20L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x44d50L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44d58L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44d5cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x44d64L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x44d94L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44d9cL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44da0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x44da8L" Size="0x58" Damage="0x38" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x44dd8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44de8L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44de0L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44decL" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44df0L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44df8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x44e00L" Size="0x58" Damage="0x38" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x44e30L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44e40L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44e38L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44e44L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44e48L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44e50L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x44e58L" Size="0x58" Damage="0x38" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x44e88L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44e98L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44e90L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44e9cL" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44ea0L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44ea8L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x44eb0L" Size="0x58" Damage="0x38" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x44ee0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44ef0L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44ee8L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44ef4L" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44ef8L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44f00L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x44f08L" Size="0x58" Damage="0x38" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x44f38L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x44f48L" _Unk0="0xc"/>
		</OffsetCommand>
		<OffsetCommand Offset="0x44f40L" _Unk0="0x2" _Unk1="0x5">
			<Param Offset="0x44f4cL" _Unk0="0x2a"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x44f50L" _Unk0="0xe" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x44f58L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x44f60L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x44f90L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x44fc0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x44ff0L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x45020L" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>