<HitEffect Name="5HP1" Offset="0x2a110L">
	<HitEffectData Name="STAND_HIT" Offset="0x2a160L" Size="0x4c" Damage="0x28" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x2a190L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a198L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a19cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a1a4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_HIT" Offset="0x2a1acL" Size="0x4c" Damage="0x28" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x2a1dcL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a1e4L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a1e8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a1f0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_HIT" Offset="0x2a1f8L" Size="0x4c" Damage="0x28" Effect="HIT" Script="HIT_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2a228L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a230L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a234L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a23cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_HIT" Offset="0x2a244L" Size="0x4c" Damage="0x28" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2a274L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a27cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a280L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a288L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_HIT" Offset="0x2a290L" Size="0x4c" Damage="0x28" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x14" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2a2c0L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a2c8L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a2ccL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a2d4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_GUARD" Offset="0x2a2dcL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x2a30cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a314L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a318L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_GUARD" Offset="0x2a320L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x2a350L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a358L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a35cL" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_GUARD" Offset="0x2a364L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x2a394L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a39cL" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a3a0L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_GUARD" Offset="0x2a3a8L" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x2a3d8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a3e0L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a3e4L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_GUARD" Offset="0x2a3ecL" Size="0x44" Damage="0x0" Effect="BLOCK" Script="GUARD_MH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x11" Hitstun2="0x14" _Unk11="0x1" AMeter="0x14" VMeter="0xa" ForceX="0.20000000298" ForceY="0.5">
		<OffsetCommand Offset="0x2a41cL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a424L" _Unk0="0x5"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a428L" _Unk0="0x2e" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="STAND_COUNTERHIT" Offset="0x2a430L" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x2a460L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a468L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a46cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a474L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="CROUCH_COUNTERHIT" Offset="0x2a47cL" Size="0x4c" Damage="0x32" Effect="HIT" Script="HIT_UPPER" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.219999998808" ForceY="0.5">
		<OffsetCommand Offset="0x2a4acL" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a4b4L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a4b8L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a4c0L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="PREJUMP_COUNTERHIT" Offset="0x2a4c8L" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2a4f8L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a500L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a504L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a50cL" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="AIR_COUNTERHIT" Offset="0x2a514L" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2a544L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a54cL" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a550L" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a558L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectData Name="POSTBOUND_COUNTERHIT" Offset="0x2a560L" Size="0x4c" Damage="0x32" Effect="BLOW" Script="BLOW_HH" AHitstop="0xc" AShaking="0x0" VHitstop="0xc" VShaking="0xc" HitStun="0x16" Hitstun2="0x14" _Unk11="0x1" AMeter="0x28" VMeter="0x14" ForceX="0.800000011921" ForceY="0.5">
		<OffsetCommand Offset="0x2a590L" _Unk0="0x0" _Unk1="0x5">
			<Param Offset="0x2a598L" _Unk0="0x4"/>
		</OffsetCommand>
		<HitEffectParam Offset="0x2a59cL" _Unk0="0x8" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0"/>
		<HitEffectParam Offset="0x2a5a4L" _Unk0="0x1f" _Unk1="0x2" _Unk2="0x0" _Unk3="0x0"/>
	</HitEffectData>
	<HitEffectUnk Offset="0x2a5acL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2a5dcL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2a60cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2a63cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
	<HitEffectUnk Offset="0x2a66cL" _Unk0="0x0" _Unk1="0x0" _Unk2="0x0" _Unk3="0x0" _Unk4="0x0" _Unk5="0x0" _Unk6="0x0" _Unk7="0x0" _Unk8="0x0" _Unk9="0x0" _Unk10="0x0" _Unk11="0x0" _Unk12="0x0" _Unk13="0x0" _Unk14="0x0" _Unk15="0x0" _Unk16="0x0" _Unk17="0x0" _Unk18="0x0" _Unk19="0x0" _Unk20="0x0" _Unk21="0x0" _Unk22="0x0" _Unk23="0x0" _Unk24="0x0" _Unk25="0x0" _Unk26="0x0" _Unk27="0x0" _Unk28="0x0" _Unk29="0x0" _Unk30="0x0" _Unk31="0x0" _Unk32="0x0" _Unk33="0x0" _Unk34="0x0" _Unk35="0x0" _Unk36="0x0" _Unk37="0x0" _Unk38="0x0" _Unk39="0x0"/>
</HitEffect>